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HomieWars

First published game

In the HomieWars project, a PlayToEarn game with mechanics inspired by Fall Guys, I played a key role as a programmer and technical artist, contributing to various critical areas of the game's development.

As a programmer, I was responsible for coding all the game mechanics, ensuring that players could compete against each other and bots in challenging trials to climb the rankings and win cryptocurrency rewards. I participated in the development of the multiplayer system using Photon Pun2, enabling a smooth and connected gaming experience. Additionally, I created the artificial intelligence (AI) for the bots, ensuring a balanced and entertaining challenge for players. I also participated in the design and development of the in-game NFT store, which showcased all the models and directed users to the NFT Marketplace. Finally, I completed the full porting of the game to the Android platform, expanding its accessibility to a broader audience.

As a technical artist, I imported all the necessary 3D models for the game and applied the corresponding animations, ensuring seamless visual and functional integration. I was also responsible for integrating the entire UI developed by the artists. Moreover, I actively participated in the creation and design of the game environments, collaborating in the generation of immersive and visually appealing settings that complemented the game dynamics.

My contribution to HomieWars encompassed both the technical and artistic aspects of the project, achieving a balance that allowed us to deliver a complete and enriching gaming experience to the users.